The 1st International Workshop on Technology of Computer Games(TCG 2019)

机器博弈技术论坛- 2019沈阳

In Conjunction with the 18th IEEE International Conference on Ubiquitous Computing and Communications, Shenyang, Oct 21 – 23, 2019


Workshop chairs: Jiao Wang, Northeastern University, China and Yajie Wang, Shenyang Aerospace University, China

Program Committee

Xiaochuan Zhang, Chongqing University of Technology, China

Licheng Wu, Minzu University of China, China

Xuejun Li, Anhui University, China

Liqun Zhang, Liaoning Shihua University, China

Shuqin Li, Beijing Information Science and Technology University, China

Tao Luo, Beijing University of Posts and Telecommunications, China

Biao Cai, Chengdu University of Technology, China

Chunfei Zhang, Jilin University, China

Xiali Li, Minzu University of China, China

Guoyu Zuo, Beijing University of Technology, China

Ke Zhou, University of Science & Technology Beijing, China

Jingwen Wang, Shenyang University of Technology, China

Xian Mei, Harbin University of Science and Technology, China

Zhiwei Lin, Beijing Institute of Technology, China

Caoli Sun, Taiyuan University of Science and Technology, China

Guodong Zhao, Harbin Engineering University, China

Jiehong Wu, Shenyang Aeros pace University, China

Hongkun Qiu, Shenyang Aerospace University, China

Hang  Yin, Shenyang Aerospace University, China


Important Dates

Paper submission due: May 15, 2019 31 July, 2019

Acceptance notification: August 31, 2019 

Conference dates: October 21 – 23, 2019

Scope and Objectives

The 18th IEEE International Conference on Ubiquitous Computing and Communication (IUCC 2019) will be held in Shengyang, China, during Oct 21–23, 2019. The special workshop “Technology of Computer Games” in the conference will provide a platform for researchers and specialists throughout the world to present the latest developments in Computer Games. We particularly welcome contributions from researchers and practitioners presenting new results in Artificial Intelligence and Machine Learning.

We expect to organize a multi-disciplinary discussion of high quality contributions related to the topics, which include but not limited to:

  • Theory of Computer Games

  • Computation Complexity of Games

  • Game Tree Searching Technology

  • Evaluation of Game Situation

  • Machine Learning ( Deep Learning ,Reinforcement Learning ……)

  • Artificial Neural Network

  • Game Platform and Searching Engine

  • Pattern recognition

Submission and Publication

Authors are invited to submit original previously unpublished research papers written in English, of up to 6 pages (or 8 pages with over length charge) including figures and references using IEEE Computer Society Proceedings Manuscripts style (two columns, single-spaced, 10 fonts). You can find the submission templates and author instructions on the IUCC-2019 conference webpage. At least one of the authors of every accepted paper must be registered for the conference, pay the conference fee and present the accepted paper.

Presented papers will be included into the IEEE conference proceedings published by the IEEE Computer Society Press and submitted for indexing in IEEE Xplore and Engineering Index (EI).

Paper submission system:to be determined


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